Version 0.8.2
Oberth Effect » Devlog
v0.8.2
Features
- Introduced HUD detail levels. Press H to cycle between HUD modes. Minimal hides most of the HUD elements, while extended mode offers edge-of-screen markers for all other players.
Bug Fixes
- Fixed shipyard code reporting incorrect velocities. This fixes issues with engaging inertia dampeners relative to the shipyard.
- Fixed shipyard jittering when in orbit around another body.
- This was caused by usage of Photon Unity Networking's synchronized time being used in orbital state vector calculations. I'm not too sure on the details on why exactly it acts weird. I suspect that because Photon has a network update frequency, which is different from Unity's physics update frequency, the desync between those frequencies causes jittering. I was able to smooth out Photon's synchronized time.
- Also fixed celestial bodies jittering, caused by the same issue.
- In game setup screen, updated player panels to use ellipses overflow behaviour for player names. Happy now?
- There's still no character limit to player names, just that they don't overflow out of the box anymore.
Files
Linux.zip 61 MB
Apr 16, 2022
MacOS.app.zip 63 MB
Apr 16, 2022
Windows.zip 40 MB
Apr 16, 2022
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Oberth Effect
Status | In development |
Author | syy1125 |
Genre | Action |
Tags | vehicle-builder |
More posts
- Version 0.9.1Sep 15, 2022
- Version 0.9.0Aug 24, 2022
- Version 0.8.6May 30, 2022
- Version 0.8.5May 30, 2022
- Future plan for Oberth EffectMay 07, 2022
- Version 0.8.4May 07, 2022
- Version 0.8.3Apr 23, 2022
- Version 0.8.1Apr 09, 2022
- Version 0.8.0Apr 09, 2022
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