Version 0.9.1
Oberth Effect » Devlog
v0.9.1
Changes:
- Mods can now also be loaded from <PersistentDataPath>/Mods. See Unity - Scripting API: Application.persistentDataPath (unity3d.com) for how to locate the persistent data path for your platform.
- Mods are deduplicated by folder name. If the same mod exists in both persistent and streaming assets path, the one in streaming assets takes precedence.
- The help page for Damage and Armor has been updated to reflect recent changes.
- Added some preview effects when placing blocks in designer.
- If the block's armor type has damage modifiers against damage types, the armor type will be shown on block tooltip.
- "Plain" armor types (those that don't have incoming damage modifiers) are hidden to avoid cluttering the UI.
- Exposed vehicle rotation PID settings. They can be edited in the vehicle config tab (same place as the color scheme).
Files
Linux.zip 41 MB
Sep 15, 2022
MacOS.app.zip 65 MB
Sep 15, 2022
Windows.zip 41 MB
Sep 15, 2022
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Oberth Effect
Status | In development |
Author | syy1125 |
Genre | Action |
Tags | vehicle-builder |
More posts
- Version 0.9.0Aug 24, 2022
- Version 0.8.6May 30, 2022
- Version 0.8.5May 30, 2022
- Future plan for Oberth EffectMay 07, 2022
- Version 0.8.4May 07, 2022
- Version 0.8.3Apr 23, 2022
- Version 0.8.2Apr 16, 2022
- Version 0.8.1Apr 09, 2022
- Version 0.8.0Apr 09, 2022
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