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Devlog
Oberth Effect
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Devlog
Version 0.9.1
September 15, 2022
by
syy1125
#minor
v0.9.1 Changes: Mods can now also be loaded from <PersistentDataPath>/Mods. See Unity - Scripting API: Application.persistentDataPath (unity3d.com) for how to locate the persistent data path for your...
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Version 0.9.0
August 24, 2022
by
syy1125
#major
v0.9.0 Major update BREAKING CHANGES - I had to breaking some things in modding for what I want to do to work. Sorry! Read on for details. Armor and damage types got a rework. More details in the "Fea...
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Version 0.8.6
May 30, 2022
by
syy1125
#minor
v0.8.6 Fixes Fixed shader error on loading screen progress bar Fixed error when saving a new vehicle design...
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Version 0.8.5
May 30, 2022
by
syy1125
#minor
Version 0.8.5 Features New stat for weapons, "AimCorrection", which allows the weapon to turn toward the aim point slightly when firing. This is mainly intended for hull-mounted weapons. Added sound e...
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Future plan for Oberth Effect
May 07, 2022
by
syy1125
So, as some of you may know, I recently started working part-time at Strange Loop Games, creator of the game Eco. Between that and my schoolwork, I sadly don't have much energy left for Oberth Effect...
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Version 0.8.4
May 07, 2022
by
syy1125
#minor
v0.8.4 Changes Changed designer zoom to be smooth. Added search bar to block palette. If you're familiar with JEI, it has some similar features...
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Version 0.8.3
April 23, 2022
by
syy1125
#minor
v0.8.3 Changes Added relative velocity direction indicator to target information Added approximate braking burn calculator to target information Added depletion timer to resource display Changed inert...
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Version 0.8.2
April 16, 2022
by
syy1125
#minor
v0.8.2 Features Introduced HUD detail levels. Press H to cycle between HUD modes. Minimal hides most of the HUD elements, while extended mode offers edge-of-screen markers for all other players. Bug F...
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Version 0.8.1
April 09, 2022
by
syy1125
#minor
v0.8.1 Changes Increased resupply range of shipyard Changed missile warning sounds. The alert now sounds when new missiles are launched, but stays silent afterwards until missiles are projected to be...
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Version 0.8.0
April 09, 2022
by
syy1125
#major
v0.8.0 Features Added celestial bodies. A celestial body appears in-game as a solid circle with gravity. Minimap has been updated accordingly. Added new map that has a planet and several moons, with s...
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Version 0.7.8
March 26, 2022
by
syy1125
#minor
v0.7.8 Features Added "Invert Aim Point" capability. When aim point is inverted, the aimpoint of weapons is on the opposite side of the vehicle. Added missile retargeting. It is part of the missile we...
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Intercept Solvers
March 12, 2022
by
syy1125
In the development process of Oberth Effect, I had the need to solve for how a projectile should be launched, and how a missile should accelerate, in order to intercept a given target. In Intercept So...
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Version 0.7.7
March 12, 2022
by
syy1125
#prerelease-minor
v0.7.7 - Capstone final candidate Small update today. I'm easing off the development this week to make a write-up on an interesting problem I had to solve when making this game: projectile and missile...
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Version 0.7.6
March 05, 2022
by
syy1125
#prerelease-minor
v0.7.6 - capstone final candidate Changes Added several new stock vehicles Chisel, the ship used in gameplay tutorial Gnat, Dagger, and Shortsword, designed by my friend binaryclock03 Added incoming m...
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Version 0.7.5
February 26, 2022
by
syy1125
#prerelease-minor
v0.7.5 Features Created mod list manager. Use the integrated mod manager to enable/disable mods and rearrange their load order. Added gameplay tutorial to familiarize the player with how the combat wo...
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Version 0.7.4
February 19, 2022
by
syy1125
#prerelease-minor
v0.7.4 Features Added pick block functionality in designer. If you're in palette's cursor mode and press the cursor mode key (default 'Q') again over a block, the palette will attempt to select the bl...
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Version 0.7.3
February 16, 2022
by
syy1125
#prerelease-minor
v0.7.3 Features New weapon, the forward torpedo launcher. Now you can mount a single torpedo on your ship without breaking symmetry. Changes Stock vehicles should now be selectable when joining a mult...
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Version 0.7.2
February 14, 2022
by
syy1125
#prerelease-minor
v0.7.2 Features Stock vehicle system is in. I will be adding a few more stock vehicles in the future to serve as a starting point for new players. Test drive now has some targeting dummies set up. Tes...
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Version 0.7.1
February 12, 2022
by
syy1125
#prerelase-minor
v0.7.1 Changes Explosions now deal double damage. In the past, explosive damage generally feels weak because their damage is spread out over their entire area of effect. Dealing double damage countera...
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Version 0.7.0
February 07, 2022
by
syy1125
#prerelease-major
v0.7.0 Features Sound system! UI actions now have sounds. Implemented a sound loading system similar to the other spec systems. Currently the sound loading system only supports .wav sounds. Added abil...
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Version 0.6.6
January 30, 2022
by
syy1125
#prerelease-minor
v0.6.6 Features Added designer block replacement modifier key, default shift. When replacement modifier is held, placing a block over another block will automatically attempt to replace the conflictin...
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Version 0.6.5
January 29, 2022
by
syy1125
#prerelease-minor
v0.6.5 Features New thruster varieties! Added directional thrusters, which are slightly more powerful than omni-directional thrusters but can only produce thrust in certain directions. Reaction wheels...
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Version 0.6.4
January 23, 2022
by
syy1125
v0.6.4 Fixing some stuff that the previous update broke slightly. Features New weapon: Micro-Missile Launcher. Intended as a harassment and/or secondary weapon. Fixes Fixed an issue where missile weap...
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Version 0.6.3
January 22, 2022
by
syy1125
#prerelease-minor
v0.6.3 Mostly a QoL and balance update. Features Added target lock indicator to highlight the vehicle being targeted. Added shipyard health multiplier to help control the length of a game. Changes Inc...
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Version 0.6.2
January 15, 2022
by
syy1125
#prerelease-minor
v0.6.2 Changes Reworked unit formatting. Players can now choose between game units and metric units, which affect display in places such as block tooltips and radar legend. This is a purely cosmetic c...
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Version 0.6.1
January 12, 2022
by
syy1125
v0.6.1 Changes Added target lock keybind to "Edit Keybinds" screen. Added target lock keybind to F1 help screen...
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Version 0.6.0
January 12, 2022
by
syy1125
#prerelease-major
v0.6.0 Features Added missile system. Missile weapons launch at low speeds but the projectiles are self-propelled and can be guided toward a specific target. Added target locking. Guided missiles will...
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Version 0.5.1
December 29, 2021
by
syy1125
#prerelease-minor
First time trying to devlog and for now, I'm going to use it primarily for changelogs. So here goes! v0.5.1 Added the ability to rebind keys. Change your keybinds in options -> edit keybinds. Updated...
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