Version 0.6.6
Oberth Effect » Devlog
v0.6.6
Features
- Added designer block replacement modifier key, default shift. When replacement modifier is held, placing a block over another block will automatically attempt to replace the conflicting block. Replacement is not allowed to replace multiple blocks at the same time.
- Added ability to configure multiple blocks of different block ids. Only components shared by all selected blocks will show up on the configuration screen.
- Added incoming missile alert. Alert hud shows number of incoming missiles and the expected time to impact of the first missile.
Changes
- Changed interaction code between explosion damage and projectile with health. This will hopefully make explosive point defense more consistent.
- Point defense now always considers incoming missile for point defense targeting. This helps shoot down torpedos, as they tend to acquire a lot of speed before impact and can punch through point defense.
Bug fixes
- Fixed turning off inertia dampener locks inertia dampener output rather than clearing it.
- Missiles assigned to point defense duty now property target incoming missiles and other projectiles.
Files
Linux.zip 58 MB
Jan 30, 2022
MacOS.app.zip 60 MB
Jan 30, 2022
Windows.zip 38 MB
Jan 30, 2022
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Oberth Effect
Status | In development |
Author | syy1125 |
Genre | Action |
Tags | vehicle-builder |
More posts
- Version 0.9.1Sep 15, 2022
- Version 0.9.0Aug 24, 2022
- Version 0.8.6May 30, 2022
- Version 0.8.5May 30, 2022
- Future plan for Oberth EffectMay 07, 2022
- Version 0.8.4May 07, 2022
- Version 0.8.3Apr 23, 2022
- Version 0.8.2Apr 16, 2022
- Version 0.8.1Apr 09, 2022
- Version 0.8.0Apr 09, 2022
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