Version 0.7.0
Oberth Effect » Devlog
v0.7.0
Features
- Sound system! UI actions now have sounds. Implemented a sound loading system similar to the other spec systems.
- Currently the sound loading system only supports .wav sounds.
- Added ability to offset thrust force origin for engine specs.
Changes
- Added efficiency level display for resources that are running out.
- Changed how vehicle rotation PID works. The integral term should disappear over time now to avoid getting an angle offset and making fixed mount weapons hard to aim.
Bug fixes
- Fixed incoming missile alert sometimes showing negative hit times.
- An edge case where self-destructing can lead to duplicate ships should now be fixed.
- Targeting lock now breaks if the vehicle that the player is targeting dies.
- Fixed kick player button.
- Turret angle calculation now accounts for TurretPivotOffset.
Files
Linux.zip 64 MB
Feb 07, 2022
MacOS.app.zip 66 MB
Feb 07, 2022
Windows.zip 43 MB
Feb 07, 2022
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Oberth Effect
Status | In development |
Author | syy1125 |
Genre | Action |
Tags | vehicle-builder |
More posts
- Version 0.9.1Sep 15, 2022
- Version 0.9.0Aug 24, 2022
- Version 0.8.6May 30, 2022
- Version 0.8.5May 30, 2022
- Future plan for Oberth EffectMay 07, 2022
- Version 0.8.4May 07, 2022
- Version 0.8.3Apr 23, 2022
- Version 0.8.2Apr 16, 2022
- Version 0.8.1Apr 09, 2022
- Version 0.8.0Apr 09, 2022
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